When the PlayStation 5 ships later this year, it will come with a new controller called the DualSense. And unsurprisingly, this accessory has been one of the main the talking points among the PS5 community.
It will, after all, be something that games will interact with the most when they buy their new console.
The DualSense controller is a large departure from the previous DualShock 4. Not only has it got a new coat of paint that matches the newly unveiled console design, it also supports a bunch of new features like enhanced sound, more sensitivity, and advanced haptic feedback.
These new additions aim to provide the most immersive interface possible with the new gaming console, and developers have already promised to make use of these new features when designing their games.
Here’s what Sony Interactive Entertainment President and CEO Jim Ryan had to say about DualSense:
“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future.”
Although the new DualSense controller carries forward much of the sense and sensibility of its predecessor, it also sprinkles in some new novelties.
For example, just as the previous DualShock controllers, the DualSense uses a rechargeable battery. But the new model also now boasts a USB-C port for its power cable. It has a built-in mic, but the Share button has been replaced with the Create button.
And, of course, we have known for some time that the PS5 controller makes uses of haptic feedback and adaptive triggers that deliver a variety of powerful sensations during gameplay — think slow grittiness of driving a car through mud.
These innovative changes, combined, could potentially make the DualSense one of the most revolutionary piece of the PlayStation 5 puzzle. Though, as always, it will come down to just how much future games make use of this new power at this disposal.